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August 19, 2026
The App, rebuilt

The App, rebuilt

Desktop app

Available in v1.6.0

Every screen of the App has been redrawn on a new design system. Same features, but denser where it matters, calmer everywhere else, and finally consistent from champion select to your clips library. Below are the parts worth opening the App for.

Champion select, from ban to build

The draft is now one continuous flow. Bans and picks land live as they happen, each turn shows the clock that is actually running, and locked cards can be dragged onto another seat when someone swaps lane, so the suggestions recompute against the real matchup instead of the one the client reported.

Bans, picks, lock in, and straight into the build.

The suggestion panel sits next to the draft with the filters you actually use: minimum mastery, your champion pool, off-meta on or off, plus a search when you already know what you want. Team comparison keeps the AD/AP split and the overall matchup readable at a glance.

Lock in and you land directly on the build page: runes, item plan, skill max order and summoner spells, with pro builds listed alongside the community ones. Runes, items and summoners each import on their own, and the runes stay editable in place, with a reset back to the original build when you go too far.

Post-game, properly

Match review is no longer one long table. It is four views, and this is all of them.

Scoreboard opens on the game as a whole: your game scored out of 100, MVP and ACE badges, every objective each side took, from void grubs to Baron, the bans, and a team comparison of kills, gold, damage and vision.

The post-game scoreboard

Clips you can skim

Finding the right clip used to mean opening them one by one. Now hover a card in the gallery and it plays, and moving across the thumbnail scrubs through the clip. You find the quadra without ever leaving the grid.

Hover to play, slide across the card to scrub.

The trimmer now opens in a modal over the gallery, with the game's objectives marked on the timeline, and the grid itself was rebuilt to stay smooth with a library of hundreds of clips.

The collection

Your skins got a real page: how many you own out of every skin in the game, your completion percentage, and the RP you have spent on what you own. Filter by champion, set, tier or availability, each with its own owned/total count. Switch between All, Owned and Missing, group by champion or by set, and pick the sort and tile size. Everything you do not own stays greyed out in the grid, so what is missing reads at a glance.

The skin collectionThe collection

Settings, simple again

Settings were rebuilt from scratch. Two groups instead of a wall of panels: App (General, Recording) and League of Legends (Game, Overlays, Highlights), each one saying what it holds before you click it.

And there is now a search bar that indexes every single setting. Type "bitrate" or "hotkey" and you land on the exact row, highlighted, wherever it lives. No more hunting through five panels for the one toggle you half remember.

In your language

The App has been translated end to end, not just its menus: champion select, post-game, the clips gallery, the collection and every settings row. It now runs in French, English, Spanish, Portuguese, Italian, German and Korean, switched from Settings, General.

Fixes & improvements

  • ImprovedAudio capture moved to a native WASAPI path, for cleaner tracks and less overhead while recording
  • FixedOverlays recovering from blank windows on their own
  • FixedSlow overlay attach on borderless setups

What's next

This release is the new foundation, not the finish line. Already in the works:

  • ARAM and ARAM Mayhem, so the draft, the overlays and post-game follow you into the Howling Abyss
  • A new generation of overlays, rebuilt from the ground up
  • Overlay customisation, so you pick the style as well as the layout
  • Performance, on both the DPM client and the overlays, for a lighter footprint while you play
  • And the big one: game replays
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