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August 7, 2026

Clips: save the play after it happened

Desktop app

Available in v1.5.1

Clips, in beta

You never know a play was worth recording until it's over. So DPM now keeps a replay buffer running while you play: press Ctrl + F10 after the fact and the last minutes of your game are saved instantly, with no re-encode and no hit on your framerate.

Clip length goes from 1 to 10 minutes (2 by default), and the buffer is opt-in: it stays off until you enable it, and even then it only runs while a League game is up. Nothing is captured outside your games.

Clips are a beta Tell us what breaks on your setup, we're listening on Discord.

The clips space

Saved clips land in a new gallery inside the App. Group them by day, by game or by champion, filter by champion, mode or plain text, and open the one you want.

Under the player sits a filmstrip spanning the whole clip, with a grip at each end: drag them, export, done. No mode to enter, no timeline editor to learn. The export re-encodes exactly the excerpt you picked, frame accurate.

Clips also remember what happened in the game. Kills, multikills, aces, dragons, Baron and towers are pinned as markers on the seek bar and on the filmstrip, so the quadra is one click away instead of a scrub away.

Recording settings

Everything is tunable from the reworked settings space: quality from 720p30 to 1440p60, H.264 or HEVC, and a hardware encoder detected on your machine (NVENC, AMF, QSV, with x264 as fallback). Advanced users can force the capture backend, pick a GPU, and set their own bitrate and framerate.

A storage gauge shows what the library weighs, with a cap you set (5 to 500 GB) so clips never quietly eat your disk. You choose the folder too.

On the audio side, system sound is captured alongside the video, your microphone can be recorded as its own track with a live level meter to test it first, and you can now pick which applications land in the clip. Tracks are kept separate until export and mixed at save time, so nothing is baked in: turn Discord down after the fact, or drop it entirely.

Fixes & improvements

  • ImprovedLive card gets a drag handle, clearer click affordances, and opens profiles straight in the main window
  • FixedOverlays missing on high-resolution, multi-monitor and HDR setups
  • FixedInjector bitness detection blocked by anti-cheat, with a complete 64-bit fallback
  • FixedOverlays going blank after a resolution change, or not surviving past the first game of a session
  • FixedCrash at Windows scaling above 100%, and fps drops during overlay notification animations
  • FixedStartup display choice not surviving a reboot

Web

Interface

The tierlist got the harmonization pass: filters folded into the card, restyled table, and rebuilt rank, timeframe and platform selectors. The home tierlist widget now lists champions in lane order. Static data and selectors are up to date with patch 16.15.1.

Fixes & improvements

  • ImprovedLeaderboard headers now show which column you're sorting on
  • FixedPlayer stats mixing regions, and ranks sticking around after a transfer
  • FixedChampion pool forcing off-meta picks to show
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