94 minutes and 37 seconds, one Faker
- Analysis
- Jin Air Green Wings
- T1
The longest game in LoL esports history


94 minutes and 37 seconds, one Faker
The longest professional game of League of Legends ever played ran for 1 hour, 34 minutes and 37 seconds. Jin Air Green Wings beat SK Telecom T1 in it, on 20 January 2018, in game three of an LCK Spring match. Guinness World Records certified the mark, and nobody has come close since.
Jin Air and SKT had already split the first two games, so both rosters had been on stage for hours before the decider even started.
The game itself was defined by two bot laners. Park "Teddy" Jin-seong and Kwon "Wraith" Ji-min carried the load for Jin Air, and Teddy's Sivir finished the game on 1,456 creep score. Bae "Bang" Jun-sik managed 972 on Ezreal for SKT. Neither team could convert an advantage into a win condition, and the kill count stayed low — Jin Air finished 16-8 ahead.
The oddest detail: Wraith did not realise he could upgrade his support item, because a teammate was playing Ornn. He finally did it around the 91-minute mark. It ended on a pick. Jin Air caught Lee "Faker" Sang-hyeok out of position with 30 seconds left on his respawn timer, walked into the SKT base and finished it. Jin Air took the series 2-1.
The previous mark belonged to ahq e-Sports Club and Hong Kong Attitude, who played for 91 minutes and 21 seconds in 2013 — Riot's own figure for that game is 91:23, and the gap between the two has never been resolved publicly. Either way it stood for close to five years.
Korean marathons dominate the rest of the list. CJ Entus were involved in a 1 hour, 19 minute and 45 second playoff game in 2015, a product of the slow, methodical macro style that defined the LCK in that era. Outside Korea, the closest a World Championship has come is Fnatic against OMG in 2014, which ran to nearly 72 minutes.
A professional game today runs 30 to 35 minutes, and often ends closer to 25 when one side takes an early lead.
The gap between that and 94 minutes is a design decision rather than a change in taste. Riot have spent years pulling the pacing forward: minion waves arrive sooner, epic monster timers have been reworked, and the Rift Herald now comes as a charge a team has to spend. Each of those changes removes a reason to stall.
Asked by RFT.GG in a Rapid-Fire Question whether the game could get faster still or had reached its limit, Riot's Phroxzon answered: "Yes."
SKT and Jin Air's record is a monument to a version of League of Legends that Riot has deliberately engineered out of existence, and by their own account the work is not finished.
Tian on 369’s return for Worlds: “You can feel he still has a lot of passion for the game”
T1 Oner : "As Long as You Win in the End, Everything Just Disappears"
Evil Geniuses to shut down all operations on November 2
GIANTX names iTero founder Jack Joseph Williams CTO as its consumer bet pays off
Worlds 2026: inside the LCK’s bootcamp solo queue
Sofm after play-ins exit: “We had absolutely no laning advantage against KC”
Worlds 2026 Play-Ins: Our Team of the Stage