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Patch 26.11 Pro Play Breakdown: Riot Pushes Back Against Enchanter Comfort and Deathfire Touch

by ReM6 min read

patch 26.11

Patch 26.11 is not the flashiest champion patch on paper, but its pro-play implications could be significant. The main focus is bot lane, where enchanters and ranged supports have been extremely comfortable for several patches. Riot is not deleting that style, but the combination of support item adjustments, Aftershock buffs and defensive system changes should give tank and engage supports more room to return

The other major story is Deathfire Touch. The new rune quickly became one of the defining systems of the current meta, and Smolder was one of its biggest winners. Patch 26.11 directly cuts into that power, aiming to make him less reliable as a free-scaling late-game insurance pick.

Top lane: Teemo checked, Hexplate abusers slowed down

Teemo receives a small but meaningful compensation nerf. His E on-hit and poison scaling are reduced, while his armor growth also goes down. This is mostly aimed at solo queue, where Teemo remains one of the stronger and more frustrating top laners, especially with Statikk Shiv receiving a small buff this patch. In pro play, the Teemo nerf should not change much. He has not been a relevant competitive pick, and this adjustment is more about preventing him from benefiting too much from system changes.

The more important top-side change is the Hexplate nerf for ranged champions. The item’s ultimate-triggered bonus goes from 50% attack speed and 20% movement speed to 35% attack speed and 14% movement speed for ranged users. This is clearly aimed at champions like Varus and Vayne top, who have been able to use the item too efficiently in side-lane and counterpick situations.

Riot is not trying to remove those picks entirely, but their ceiling should be lower. Expect them to remain niche draft options rather than stable top-lane priorities.

Jungle: Diana and Quinn get real help, Ekko remains a wait-and-see pick

Diana jungle is one of the clearest winners of the patch. Her passive monster damage goes from 230% to 270%, and her W bonus health ratio is increased. These are direct buffs to her clear speed and early durability, which are exactly the kind of changes that matter if Riot wants her back in jungle consideration. Her return will still depend on draft context. Diana needs follow-up engage and reliable setup to function at pro level, but this patch gives her a stronger baseline. In Fearless drafts, where teams are forced deeper into champion pools, she becomes much easier to justify as an AP jungle option.

Quinn receives an even more explicit jungle push. Her passive bonus monster damage increases from 50 to 75, and her Q monster damage modifier jumps from 150% to 200%. Riot basically admits that Quinn jungle was close to griefing in its current state, so this is a serious attempt to make the role playable. It is still hard to imagine Quinn instantly becoming a pro-play staple, but the pick now has a clearer reason to exist. In later games of a series, especially in Fearless formats, she could become a surprise option for teams looking to accelerate the map and attack lanes early.

Ekko’s buff is smaller, but still worth tracking. His passive cooldown per target drops from 5 seconds to 4, which improves repeated damage patterns in jungle clears and skirmishes. The change helps, but Ekko probably needs scrim validation before teams start trusting him on stage again.

Xin Zhao also receives a small AP-oriented adjustment, with AP ratios added to his passive damage and slightly reshaped on his healing. It is unlikely to create a serious pro-play AP Xin Zhao build, but it gives the champion a fun off-meta direction without really changing his standard identity.

Xin zhao splash art
Image Credit: Riot Games

Mid lane: Kassadin gets a small counterpick opening

Kassadin receives a Q cooldown buff and a small increase to his W passive damage. These are comfort buffs rather than meta-breaking changes. They help him survive lane a bit better and give him slightly more trading power before his scaling really comes online.

In competitive drafts, Kassadin should remain a situational counterpick. He is not suddenly safe enough to blind, and pro teams are unlikely to prioritize him early. But in specific AP-heavy matchups, or later in a series when stable mid-lane options become thinner, he becomes a little more believable.

Bot lane: Smolder hit after Deathfire Touch spike

Smolder is one of the most important nerfs of the patch. Since the arrival of Deathfire Touch, the champion has become much stronger in the meta, mainly because the rune helps cover the early weakness he is supposed to have before reaching his scaling fantasy.

Riot is now reducing his passive-linked magic damage on Q and E, while also trying to push him toward more punishable crit builds. That matters a lot for pro play. Smolder’s value is not only his late-game damage, but how reliably he can reach that stage. If these nerfs make him easier to punish before he takes over fights, teams may be less willing to build entire compositions around him.

He probably will not disappear, but his priority should drop. Instead of being a comfortable scaling insurance pick, Smolder should become more draft-dependent again.

smolder
Image Credit: Riot Games

Brand is also nerfed, mostly because he benefited from Deathfire Touch too. The base armor reduction makes him easier to punish in lane, which matters for a champion that can already look very volatile in pro play. Kim "Canna" Chang-Dong's recent Brand top game was a funny example of that extreme: he died repeatedly in lane, but still managed to find value later by diving into fights, unloading as much damage as possible, and turning the champion into a chaotic teamfight trade tool. Riot is clearly cutting the Deathfire Touch interaction early before that kind of damage profile becomes harder to manage.

Support: tank and engage supports get a real opening

This is the heart of the patch.

For several patches, bot lane has leaned heavily toward enchanters and ranged supports. They brought lane control, shielding, sustain and scaling, while melee supports often had to take much higher risks to find comparable value. Patch 26.11 does not erase enchanters, but it clearly tries to make tank and engage supports more viable again.

Aftershock is buffed, giving more base resistances after engaging. Locket of the Iron Solari also gains armor and magic resist, while Knight’s Vow gets stronger damage redirection and healing. These are all important changes for champions like Nautilus, Rell, Leona and Alistar, who need to survive after going in. If an engage support dies instantly after pressing their buttons, the pick cannot function. This patch gives them more room to actually play fights.

Guardian is also more available, with its cooldown reduced from 90-40 seconds to 75-40 seconds. Its shield value is lower, but the shorter cooldown should make it feel more reliable in lane. That means Riot is not simply nerfing every defensive support tool; the goal is more about reshaping which tools are too efficient and which ones need help.

braum
Image Credit: Riot Games

On the other side, Summon Aery, Dreammaker, Echoes of Helia and Moonstone Renewer are toned down. That reduces some of the constant shielding and sustain that made enchanter lanes so comfortable. Enchanters should still be playable, especially with hypercarries, but they may no longer be the automatic safest option in every draft.

The result should be a more open support pool. Tank and engage supports should have a better chance to return, which could also make bot lane more explosive again through level 2 all-ins, jungle setups and early objective fights.

Heimerdinger: turret reliability restored

Heimerdinger receives a quality-of-life buff after the previous minion changes made his turrets feel worse. His Q turret range increases from 530 to 550, with additional range against minions, and his E vision duration is slightly increased so the turret beam can fire more reliably.

The big picture

Patch 26.11 is a bot-lane systems patch first and a champion patch second. Riot is clearly trying to reduce the comfort of the recent enchanter-heavy meta while giving tank and engage supports better tools to survive and force fights.

Smolder is the other key story. Deathfire Touch pushed him into a very strong position, and Riot is now trying to make his scaling less free and his builds more punishable. He should remain playable, but probably with lower priority and more draft conditions attached.

The jungle buffs are also worth watching. Diana looks like the most realistic winner, Quinn is an interesting Fearless experiment, and Ekko gets a useful but not guaranteed push.

Overall, Patch 26.11 should make bot lane less passive, support drafts more diverse, and scaling picks like Smolder less automatic. The biggest winners may be teams already comfortable playing through engage supports, early skirmishes and objective setups.

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